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The Shopkeeper Cracked





















































About This Game The Shopkeeper – An Interactive ShortA desperate man needs to find the right antique to impress a rich relative, but his choice will have dreadful consequences. The Shopkeeper is a point-and-click narrative game set in a space between the Twilight Zone, classic Lucasarts adventures, and Antiques Roadshow.FeaturesFully voiced (starring Jeff Ricketts (Buffy, Angel, Firefly, ST:Enterprise))Graphic novel style graphicsInteractive short co-written by James Wallis (The Extraordinary Adventures of Baron Munchausen & Once Upon A Time game) 1075eedd30 Title: The ShopkeeperGenre: Adventure, IndieDeveloper:Tom De RoeckPublisher:MastertronicRelease Date: 23 Oct, 2014 The Shopkeeper Cracked I typically do not write a review for a game until I've played it for quite a few hours. I may have only played this one for two hours, but I believe I've found everything the game has to offer. And truthfully, I wanted to enjoy it... but I felt I was lost in a story that made little sense and wasn't captivating. There are also the following core issues:- The fancy handwritten script can be extremely hard to read.- There's no option for subtitles. I usually play with audio anyway, but I always dislike it when games \/force\/ me to have the sound on.- There's also no music. Music adds so much to a game, or in this case, NOT having it actually takes away from the experience.The achievements were also mostly based on repetition; the game had to be completed twenty or thirty times to get everything, and even then, there was little to no guidance on how to get the achievements, so it was mostly me stumbling around blindly clicking on things and hoping an achievement unlocks. There are some high points, like the voice acting -- it's not great, or even good, but I've also heard much worse. The concept is also cool, though the storyline could have been fleshed out more. It doesn't even do it justice to storylines to SAY this game has a storyline, as it's mostly random tidbits of information about items in a fictional shop coupled with a minorly interesting, not-that-compelling dialogue between The Customer and his Mother-in-Law. Overall, I don't think I can really recommend this game, but if you insist on buying it, I recommend checking out the achievement guide I wrote in the guides section, mostly because it will limit the amount of frustrating repetition that is to be found in this game.. I tried to write a review for this title a few days ago when I got it, and was unable to. I only wish Steam fixes this problem in the future so others can see the reviews of horrible games like this, before they pay for them.Since it is too late for me, I want everyone else to know that this game is actually the worst I have ever played. It is not a point and click adventure as the story goes on without your input. The story doesn't have a clear end, as the man will always come back to the store, but seemingly for the first time, even if the layout is a bit different. The stories told by the shopkeeper are also confusing. The main character of his story is obviously not the man in the shop, and yet the story seems to outline what will happen to the man upon returning to speak to his mother in law and looks exactly like the man in the shop. Also nothing in the story the shopkeeper tells has anything to do with the actual artifact the man is asking about, or not asking about, depending on if you just let the game play itself or not.In short: if this game were free, I would still not want it in my Steam library, because it would remind me of the time I wasted on it.. This game feels like its incredibly lazy or just very unfinished as though the developers didnt want to continue with the project so they took what little material they had and made it into this. It has poor design, boring storyline, and takes maybe 10 minutes to finish the story if you choose not to skip any dialogue. There is little to no value here.. You play as a shopkeeper desperately trying to sell his merchandise to a ponytailed\u2665\u2665\u2665\u2665\u2665\u2665 How he does this is he makes up a story about the item in question that will appeal to the nature of said\u2665\u2665\u2665\u2665\u2665\u2665If you fail to do so he will go away without buying anything only to come back the next day so you can take another crack.The reason I'm explaining this is so the reader is left with no illusions. I understood the concept and the story, I just didn't think they were adequete. It is a mini-game you would put into a much larger adventure game, not much more. To compare this to either Monkey Island or The Twighlight Zone is making abit of a stretch.The art is decent, the writing above average, the voice acting isn't brilliant but passable. The fact of the matter is that this isn't much of a game however. There are no puzzles to solve, just a random process of trial and error.This is a shame. One gets the feeling that the developer could of made something much more. Hopefully they will in the near future, there is potential.. I bought it straight away because it was recommended by the 'choices and consequences' curator. While said choices are indeed present in the game, I failed to see any logic in how your actions affected the outcome of the game. Yes, you get to click a bunch of antique stuff and hear the snippets of the item's story, then you have some dialogue choices. But what good is the choice if its concequence is completely random and unrelated? Don't get me wrong, it's not like the concequence is so surprising that you can't even see how exactly you got to it. It's just that the concequence doesn't make any sense or have any relation to the choice you made so you start to wonder if your decision making even mattered. That's what annoyed me the most and that's why I regretted spending any amount of money on this game. Also, the structure of the game is very bizarre. I couldn't figure out exactly at what point one playthrough ended and the next one started because the game starts anew automatically. Maybe I'm just too dumb but I still think game developers should've done a better job of marking the beginning of each playthrough and overall explaining\u2665\u2665\u2665\u2665\u2665\u2665to the player. This particular player felt frustrated and annoyed by the lack of logic or at least the explanation of what's going on. Dislike.. The Shopkeeper sounded like an interesting little game for its price, but having played some of it I wish I had waited longer and read some of the user reviews. The game felt slightly broken, with scenes never really tying together correctly. You're merely dropped in with no explanation as to what's happening. Apart from that there was very little to do, and gameplay boiled down to an occasional clock clicking or skipping of dialogue that came up previously, which is far from the "point & click" gameplay they claimed to offer. While the art is nice the repetition of scenes wears thin very quickly. If you want to experience this game for the art style then just look at the screenshots above, as these were the only settings I encountered while playing through. All in all, I can't say I'd recommend this one. Worse still, with their comparison they have sullied the once proud name of Antiques Roadshow, which is frankly unforgivable.. Confusing and disappointing. The repetitive story line feels like a bug more than a narrative style.

 
 
 

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